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Flagellant sucks now darkest dungeon
Flagellant sucks now darkest dungeon









flagellant sucks now darkest dungeon

Hard Noggin is a nice aside but not something lock-worthy, given stuns are infinitely more prevalent on heroes than they are enemies, and most good comps will prevent themselves from taking stuns in the first place. It's not the worst thing in the world, but I'd never lock it on a FLA. If you have a Flagellant, it's for bleeds and off-healing, not to dish out raw damage - so you're basically locking something that might make low-raw into (at best) medium raw for one attack.

flagellant sucks now darkest dungeon flagellant sucks now darkest dungeon

ACC) is generally covered by standard trinkets for every attack, not just the first, so it's only beneficial if you're coming up a bit short vs a dodge-heavy target, and only for that first round. The extra spice from the Quirk gives it less chance to flub and more chance to blow something up without having to put in too much extra work. Hot to Trot is decent for things like Lunge on a Graverobber, seeing as you exclusively want to open a round with your hardest hitting button (Lunge) and start a fight with a dead R3 as soon as possible. With Natural Eye and maybe Focus Ring I feel like I can hit and crit like there's no tomorrow. Should I just go nuts and keep the rabies? Hard Skinned might be good to chip off AOE damage when he's close to Death's Door. He also just got The Rabies! (-10 ACC +15% DMG)įeels like Hard Noggin might be the less important as he has already high base stun resist and with the district he can go up to 120% (most stun attacks have 140% chance at champion, if I remember right the higher goes up to 160% and maybe 2 or 3 are at 150%) Natural Eye (+5 ACC), more ACC is almost always good, especially as. Eldritch Slayer (+10 ACC +5% CRT against Eldritch), lots of eldritch enemies in the game, even though some of them are quite resistant to bleed Hard Skinned (+10 PROT), making him a bit tankier as he has kinda lowish hp Hard Noggin (+15% stun resist), stun resist seems quite good on a healer setting

flagellant sucks now darkest dungeon

Hot to Trot (+20 ACC +25% DMG +5% CRT on turn 1), this one I got already locked The others seem really too good to pass on on him. Hi everyone I got this flagellant who's resolve level 4 at the moment, I already got one quirk locked on him but I'm in a dilemma.











Flagellant sucks now darkest dungeon